Do you remember the game The Oregon Trail? Did it spark something in you that had you playing it for days on end? Something I share with a lot of nineties kids is the nostalgia for a game that made learning about a relatively brief historical phenomenon fun. On an old Macintosh computer my friends … Continue reading Was The Oregon Trail the Peak of Educational Gaming?
To get me started on this post, I asked Zach the question, "If I don't teach my students how to use the internet safely, who will?." His answer was what I had expected, "Hopefully their parents?" Although talks with my students have revealed that many parents are doing a fantastic job of teaching their children … Continue reading Internet Safety: If You Don’t Teach it, Who Will?
In this post, I would like to focus once again on learner-centered experiences. When I'm browsing Twitter, I often come across exciting visuals that end up having an impact on my practice. One such infographic that I came across recently was "10 Characteristics of Learner-Centered Experiences" by Katie Martin. Be sure to check it out … Continue reading Learner-Centered Experiences Through the Lens of Technology
Something became clear to me at AISA Conference 2017 when keynote speaker, Dr. Sonny Magana, asked the educators in the audience to raise their hands if they felt content about the state of educational technology in their schools. For a brief moment a room full of educators from a variety of schools, backgrounds, and teaching positions was … Continue reading Top Barriers for Not Using Tech in The Classroom
I've always instinctively felt that educators are missing out on a goldmine of learning opportunities by avoiding or banning social media use in the classroom. Do a quick Google search and you'll find a large variety of opinions on social media in the classroom, ranging from "It's cool, but how to use it?" to "It … Continue reading How Can 13+ Social Media be Leveraged for Elementary Students?
The #HourofCode is a special time that is meant to demystify the skill of coding for all ages of learners. In previous years, my students have created a Caine's Arcade-style event for the community where the frames of the arcade machines were made out of cardboard and the screens were the students' iPads. You can … Continue reading 10 Year Olds Ask You to Play Their Games for #HourofCode
It is increasingly common knowledge that homework is modestly effective in the upper grades, but barely effective at all in elementary. While we all have our own thoughts and opinions on how to empower students to engage in learning activities at home, most schools have specific policies in regards to homework, including how many minutes … Continue reading Making Required Homework More Effective: An Experiment in My Class
At this year's AISA Educator's Conference in Nairobi, Kenya, I had the opportunity to present some of the models that I have used and created to evaluate blended learning classroom design. Much of this work was done alongside Brad Arnold (@leybradly), and was previously discussed in my article, That digital program your school bought will never … Continue reading Evaluating Blended Learning Classroom Design
It seems like most teachers and students have access to a paid-for digital learning program. You know the kind - RAZ kids, IXL, Spelling City, any one of those listed in the featured image of this article - and they all promise to raise achievement while making learning "fun". These CAI (computer assisted instruction) programs … Continue reading That digital program your school bought will never transform learning
As my husband and I have been busy recruiting for positions in the 2018-2019 school year (I know, international schools hire early!) I wanted something extra to add to my CV about integrating technology into the classroom. Although I can say that I work in a 1:1 classroom, I wanted to give schools concrete evidence … Continue reading Is it worth becoming recognized as an Apple Teacher?